Resume



Dustin L. Cubit
dlkcubit@gmail.com
Home: (619) 426-2524
Mobile: (619) 254-0286
Summary

Professional experience working in the Video Games Industry as a Level Designer. Knows what it takes to see a level from concept to completion. Primary focus is on level design, creating fun, immersive and memorable experiences. Passion for games of all platforms and working with multi-talented teams.


Skills

     • Multi-Tasking under high pressure situations
     • Successfully delivered design documents for multiple levels
     • Thrived in a demanding environment requiring high quality.
     • Problem solving technical issues.
     • Proactively meeting project deadlines and completing team tasks.
     • Self motivated team player.
     • Excellent written and verbal communication.
  
    
Professional Experience

High Moon Studios (Carlsbad, CA)
October 2011 – July 2012

QA Tester / Jr. Designer
As a QA Tester I was responsible for finding and regressing issues with precision and expediency. Created test cases and further deduced issues found by external QA departments.

As a Jr. Designer I was responsible for creating and scripting collision in the single player campaign and multiplayer spaces using the Unreal 3 editor and proprietary tools.

Transformers: Fall of Cybertron (Xbox 360, PS3)

• Collaborated with various level designers to optimize level collision for performance and gameplay.
• Utilized Unreal 3 Editor for collision asset creation and scripting.
• Effectively communicate issues found within gameplay and provide test cases.
• Regressed fixed issues with expedience.


DefenseWeb Technologies Inc. (San Diego, CA)
August 2011 – September 2011

Game Designer / Gameplay Programmer

As a Game Designer / Gameplay Programmer I created complete mini game levels from concept to completion within a short time span, and created Game Design tools within Unity 3D to increase productivity.

Army One Source Virtual World (PC and Mac)

• Collaborated with Tech Lead and Senior Engineers to provide technical solutions that were up to industry standards.
• Created Designer friendly tools using JavaScript and C# that provided interactivity within the game world and increased productivity. 
• Created and designed fun mini-games that were integrated into the virtual world including mini golf courses and an obstacle course.
• Prototyped FPS shooting mechanics for future use in the project.



Namco Bandai Games America (Carlsbad, CA)
May 2010 - October 2010

Level Designer

As a level designer I created fully completed levels from conception to completion. Within these levels I implemented scripted sequences, level logic, player objectives, enemy encounters, weapon and environmental destructible placement.

Splatterhouse ( Xbox 360, PS3)
•Collaborated with Lead designer and team members to create fun game levels
•Utilized visual based scripting system to create interactive sequences 
•Created and implemented player reward systems 
•Difficulty ramping and level planning.
•Environmental interaction design and implementation



Last Life Games (San Diego, CA)
January 2010 - Present

Lead Game Designer

As a lead designer I was responsible for world building and managing a small team of designers, artists, and engineers. Within this position I created design documentation, game level prototypes and all combat systems. I was also responsible for research and development on key purchases such as game engine acquisition and server technology.

POUR (PC)


• Blocked out levels in preparation for prototype game build. 
•Created level layouts using real world topological data. 
•Planning and assigning asset creation requirements for the game (3d Models, environmental textures, sound  and proprietary tools. 
•Lead team meetings and planning sessions 

Exterra (Xbox Live Arcade, PSN Network, Steam)

• Game concept creation 
• Level and enemy encounter design 
•Game asset planning and implementation 
•Prototype design and implementation in torque game engine.

Software Knowledge


          Maya
           Adobe Photoshop
           Adobe Premiere
           Microsoft Office suite
           Microsoft Visual Studio
      Gamebryo
           Jira
           Unreal Development Kit
           Big World Technology Suite
           Perforce
           Torque Game Builder
Unity 3D                                                  

Education

Southwestern Community College-Chula Vista, CA
Computer Science Transfer Studies 08/99-5/02
Music Composition/ Electronic Music Transfer Studies January- May 2010