Thursday, December 21, 2023

 

It's the least dreadful time of the year,
With the kids whining and everyone sneering,
The holiday cheer, oh so austere,
It's the least dreadful time of the year.

There'll be much less singing,
And hearts won't be ringing,
No jingle bells jingling,
It's the least dreadful time of the year.
(Verse 2)
It's the time for some grumbling and growls,
And exchanging not-so-joyful scowls,
With those holiday scents that repulse,
It's the time for complaints and impulse.
(Chorus)
There'll be much less laughter,
And gifts won't come after,
No happy ever after,
It's the least dreadful time of the year.
(Bridge)
Everyone glumming,
And spirits all numbing,
In this season of humdrumming,
It's the least dreadful time of the year.
(Verse 3)
It's the time for less gathering near,
With awkward conversations and sneers,
No warmth, just a chill in the air,
It's the least dreadful time, if you dare.
(Chorus)
There'll be no snow glistening,
And no mistletoe kissing,
No joyous reminiscing,
It's the least dreadful time of the year.
(Outro)
So brace yourself, my dear,
For the least dreadful time of the year.

Thursday, December 6, 2012

Stargate No Limits Commentary

I have a new video up demonstrating my work on the Stargate No Limits fan game that I'm working on


Tuesday, October 30, 2012

SNL: Stargate No Limits Map Update

A few screenshots of a temple interior that i'm working on.
(Click to Enlarge)

Central Area


Temple Interior (WIP)


Monday, September 17, 2012

Singularity:  Short Review


One of the things that I really enjoy about Ravensoft’s games is their old school design sense and their penchant for creating shooters that don’t fall into the modern military global war genre.   If you like Sci-Fi sprinkled with a bit of time travel then this may be the game for you.  If you enjoyed Timeshift there are some similarities but I really enjoyed the combat and environmental puzzles that Ravensoft throws at you. 

Singularity has some great pacing and it seems like the devs try as little as possible the wrest the control away from players, creating some immersive moments.  Like Bioshock, much of the game’s story is told through the environment and time warp flash backs that are scattered about the levels.
I like how a lot of the earlier encounters with new foes force you to think outside the box.  There was once a battle in the sewers that I failed repeatedly, but its only because I failed to use some of the gameplay tools that were given to me.

The only gripe I have is that the game's last few hours were not very challenging, and I was able to steamroll through combat fairly easily.  For those expecting a fair bit of challenge I suggest you raise the difficulty level.  

Tuesday, July 17, 2012

SNL- Stargate No Limits

A few screen shots of the Stargate mod I'm currently working on in unreal.


For more information visit the website

Wednesday, September 28, 2011

New Game in the works!

I currently came up with a cool idea for a twin stick shooter.  So far I've been working in the Unity engine, which is awesome for Indie work.  I'm currently converting some of the elements from the example project from JavaScript to C#.  I was going to do a total C# conversion of the project to help me understand its inner workings, but I think I'm ready to start coding my own elements of the game.  I'll keep you guys posted.