Wednesday, September 28, 2011

New Game in the works!

I currently came up with a cool idea for a twin stick shooter.  So far I've been working in the Unity engine, which is awesome for Indie work.  I'm currently converting some of the elements from the example project from JavaScript to C#.  I was going to do a total C# conversion of the project to help me understand its inner workings, but I think I'm ready to start coding my own elements of the game.  I'll keep you guys posted.

Wednesday, July 6, 2011

More Minecraft Screen Shots!

View  outside my balcony


Oldspawn at night

Invincible Chest Room

Teture pack bug

Castlevania
Castlevania Exterior

Castle Exteriror 2

Nineveh

View from the Lighthouse

Nineveh City Center

Nineveh Sky Shot

Castlevania Bridge Shot


Shea

Beyond the walls


Castle Keep Interior

Gauntlet Challenge


Puzzle Challenge



Maze  Challenge


Sudden Valley

Deadmau5 club

Ninja Gaiden

Castlevania Challenge Walkthrough: Getting Inside the Castle



     This is a walk-through to the first section of my challenge.  It emphasizes the use of exploration, environmental awareness and platforming.

Thursday, June 30, 2011

Minecraft Castlevania Challenge


Minecraft Castlevania Challenge


     This is a level design module that I created within Minecraft.  So far it has been tested to have at least 4 hours of game-play across 7 unique challenges / levels.  With this I encourage players to think outside the box to solve the many puzzles that await them withing the castle.  To prevent spoilers many of the puzzle based challenges are not shown in the trailer.  On a later date I will make a complete walk-through detailing the design and offering solutions to the challenges.



Thursday, April 28, 2011

GOC Update: Additional Gameplay Footage



I created additional single player elements including a boss battle.  Now I'm currently working on Dom's AI.  I will keep you updated!

Saturday, February 19, 2011

Minecraft Screen Shots!!










The Minecraft server that I build on is getting a reset. So I decided to take some screen shots to commemorate my awesome house.

Friday, February 11, 2011

Gears of Contra Update.



Lately I've added some art to the opening section of my level to get a feel for what I want to use for the remainder of it.  Most of the assets from Gears of War are destroyed objects and buildings.  Finding pristine static meshes has been a daunting task.