Wednesday, September 28, 2011
New Game in the works!
I currently came up with a cool idea for a twin stick shooter. So far I've been working in the Unity engine, which is awesome for Indie work. I'm currently converting some of the elements from the example project from JavaScript to C#. I was going to do a total C# conversion of the project to help me understand its inner workings, but I think I'm ready to start coding my own elements of the game. I'll keep you guys posted.
Wednesday, July 6, 2011
More Minecraft Screen Shots!
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| View outside my balcony |
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| Oldspawn at night |
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| Invincible Chest Room |
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| Teture pack bug |
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| Castlevania |
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| Castlevania Exterior |
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| Castle Exteriror 2 |
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| Nineveh |
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| View from the Lighthouse |
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| Nineveh City Center |
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| Nineveh Sky Shot |
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| Castlevania Bridge Shot |
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| Shea |
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| Beyond the walls |
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| Castle Keep Interior |
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| Gauntlet Challenge |
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| Puzzle Challenge |
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| Maze Challenge |
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| Sudden Valley |
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| Deadmau5 club |
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| Ninja Gaiden |
Castlevania Challenge Walkthrough: Getting Inside the Castle
This is a walk-through to the first section of my challenge. It emphasizes the use of exploration, environmental awareness and platforming.
Thursday, June 30, 2011
Minecraft Castlevania Challenge
Minecraft Castlevania Challenge
This is a level design module that I created within Minecraft. So far it has been tested to have at least 4 hours of game-play across 7 unique challenges / levels. With this I encourage players to think outside the box to solve the many puzzles that await them withing the castle. To prevent spoilers many of the puzzle based challenges are not shown in the trailer. On a later date I will make a complete walk-through detailing the design and offering solutions to the challenges.
Thursday, April 28, 2011
GOC Update: Additional Gameplay Footage
I created additional single player elements including a boss battle. Now I'm currently working on Dom's AI. I will keep you updated!
Saturday, February 19, 2011
Minecraft Screen Shots!!
The Minecraft server that I build on is getting a reset. So I decided to take some screen shots to commemorate my awesome house.
Friday, February 11, 2011
Gears of Contra Update.
Lately I've added some art to the opening section of my level to get a feel for what I want to use for the remainder of it. Most of the assets from Gears of War are destroyed objects and buildings. Finding pristine static meshes has been a daunting task.
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