Wednesday, January 26, 2011

Level Design: Castles in the Sky

 
            

This level was created using Dunia,  a proprietary engine derived for the game Far Cry 2.  In this Level design sample I built a multiplayer level using assets provided by the engine.  Within Dunia I was limited in lighting options because I had to work around lighting issues by using  directional lighting.  Dunia does not allow the placement of point lights however you are given the option to manipulate the directional light provided by the sun.

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