Thursday, December 6, 2012
Stargate No Limits Commentary
I have a new video up demonstrating my work on the Stargate No Limits fan game that I'm working on
Tuesday, October 30, 2012
SNL: Stargate No Limits Map Update
Monday, September 17, 2012
Singularity: Short Review
One of the things that I really enjoy about Ravensoft’s
games is their old school design sense and their penchant for creating shooters
that don’t fall into the modern military global war genre. If you like Sci-Fi sprinkled with a bit of
time travel then this may be the game for you.
If you enjoyed Timeshift there are some similarities but I really
enjoyed the combat and environmental puzzles that Ravensoft throws at you.
Singularity has some great pacing and it seems like the devs
try as little as possible the wrest the control away from players, creating
some immersive moments. Like Bioshock, much
of the game’s story is told through the environment and time warp flash backs
that are scattered about the levels.
I like how a lot of the earlier encounters with new foes
force you to think outside the box.
There was once a battle in the sewers that I failed repeatedly, but its
only because I failed to use some of the gameplay tools that were given to me.
The only gripe I have is that the game's last few hours were
not very challenging, and I was able to steamroll through combat fairly
easily. For those expecting a fair bit
of challenge I suggest you raise the difficulty level.
Tuesday, July 17, 2012
SNL- Stargate No Limits
A few screen shots of the Stargate mod I'm currently working on in unreal.
For more information visit the website
For more information visit the website
Wednesday, September 28, 2011
New Game in the works!
I currently came up with a cool idea for a twin stick shooter. So far I've been working in the Unity engine, which is awesome for Indie work. I'm currently converting some of the elements from the example project from JavaScript to C#. I was going to do a total C# conversion of the project to help me understand its inner workings, but I think I'm ready to start coding my own elements of the game. I'll keep you guys posted.
Wednesday, July 6, 2011
More Minecraft Screen Shots!
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View outside my balcony |
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Oldspawn at night |
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Invincible Chest Room |
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Teture pack bug |
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Castlevania |
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Castlevania Exterior |
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Castle Exteriror 2 |
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Nineveh |
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View from the Lighthouse |
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Nineveh City Center |
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Nineveh Sky Shot |
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Castlevania Bridge Shot |
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Shea |
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Beyond the walls |
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Castle Keep Interior |
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Gauntlet Challenge |
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Puzzle Challenge |
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Maze Challenge |
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Sudden Valley |
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Deadmau5 club |
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Ninja Gaiden |
Castlevania Challenge Walkthrough: Getting Inside the Castle
This is a walk-through to the first section of my challenge. It emphasizes the use of exploration, environmental awareness and platforming.
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